"A significant portion of the team left to form Sledgehammer," explains Milham. But we wanted to plant that seed, like, 'oh man, are they gonna make me go back there? That's going to be terrible.' That was the idea, to spend the first part of the game hyping it up."Īs art director, Milham was in charge of art delivery, from evaluating concept art to representing the finished work to the rest of the Dead Space team, and the sequel soon found itself in a unique position in terms of personnel.
"And y'know, we're not hanging a lantern on it so it's so literal. "Very early in the game you can see the Ishimura parked up out there," says Ian Milham, Visceral's art director on Dead Space 2 and the driving force behind the game's most famous level, chapter ten.
Meanwhile, lurking in the background and often visible to an alert gamer is the formidable planet cracker spaceship of the first game, its spiky angular shape haunting Isaac as he seeks to escape the necromorphs once more. Throughout the first few hectic and horrific levels of Dead Space 2, the player guides Clarke across urban areas and the headquarters of the shady Unitology religion. Now in possession of a voice, Clarke is soon knee-deep in necromorphs as another outbreak of the undead creatures threatens to engulf the station. Having survived the many trials and dangers of the first game, engineer Isaac Clarke awakens three years later on the Sprawl, a huge space station in orbit around the Saturn moon of Titan. Not so Electronic Arts' and Visceral's Dead Space 2, ten years old this year and rightly regarded as one of the finest sequels of its generation. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.While videogame sequels have never quite gained the erratic reputation of their respective cinematic experiences, there's always a fear that a follow up won't quite hit the heights of its predecessor. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.
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